Post by Birb on Apr 10, 2016 15:33:56 GMT 8
[[ Warning: this thread is still a work in progress, therefore changes and new classes may be added without prior notice. Keep your eyes peeled! ]]
-- M E L E E --
Landsknecht || Gladiator
Weapon Proficiency/s: Swords, Axes, Spears, Clubs
Flavor Text: The foot-soldier, the knight, the guard. These classes deal with close combat fighting, and often use weapons of their choosing.
Landsknecht: The trained soldier. This class deals with people who have been trained to fight, either under the tutelage of a knight or in an academy. Their main form of combat involves precise movements and calculated strikes at the enemy. Their favored weapons are often the sword or a spear. While it is possible to have another favored weapons, it's very rare.
Gladiator: The brute of the arena. This class deals with those who took the way of the soldier through experience. This class had no time to study the ways and methods of finer forms of combat, and instead chooses to hit fast and hard. Either they learned it in the slums, amongst the criminals, or amongst the monsters. It does not matter to them, so long as the know how to carry their weapon and hit their target. Their favored weapons are as simple as the techniques they use, the Axe or the Club. As with their counterparts, it is possible to have other weapons, but it is a rare occurrence.
Protector || Hoplite
Weapon Proficiency/s: Swords, Shields
Flavor Text: Well, these are your tanks. Enough said to be honest.
Hoplite: They have a wider range of attacks, but they can't heal effectively. In effect, the Hoplite tends to deal more damage than its counterpart, but xas effectively.
Protector: They focus on healing and defence. Their attacks are lower compared to the Hoplite and are more focused on a specific range of attack and movement.
Ronin || Ninja
Weapon Proficiency/s: Katanas, Knives
Flavor Text: These classes focuses on speed and dexterity. In exchange for strength they make up with a flurry of attacks unseen by the enemy.
Ninjas: Proficient in Knife wielding since their skills have bonuses for that. They're mediocre with Katanas, so it's not recommended. They are faster than their counterparts, able to create shadow clones to confuse the enemy.
Ronins: They are ridiculously powerful but very fragile, so a Protector or Medic would be handy to have around this class. They are proficient in Katana wielding.
-- R A N G E D --
Survivalist || Arbalist
Weapon Proficiency/s: Long Bow, Short Bow
Flavor Text: The archers, these classes focus on the bow and arrow as their weaponry.
Survivalists: This class is usually reserved for the hunters and those attuned with the wild. They understand the lay of the land and can use that to their advantage. Light-footed and quick witted, their skills in the wild are as sharp as the arrows they draw. The recommended bow for people under this class would be the Short Bow.
Arbalist: This class focuses on the war aspect of the bow and arrow. They understand the importance of the speed of the draw rather than accuracy. They are steady and powerful, able to take down thousands in a few minutes. Their arrows often travel long distances in order to ensure victory before they reach their person. The Long Bow is the recommended weapon for these wielders.
Gunner || Buccaneer
Weapon Proficiency/s: Guns, Rapiers
Flavor Text: These classes take chance out of the equation. With their guns and explosives they are flashy and volatile.
Gunner: Gunners are masters of the gun. Their draws are quick and their aim steady. Some gunners prefer a small pistol, easily concealed and light to carry, while others prefer a rifle that carries power, literally and figuratively.
Buccaneer: This class are masters of the seas. They know and understand the danger of the sea and are able to command a vessel through its rough waters. Their guns are usually pistols due to its lightweight nature. Some can also choose to carry a Rapier with them, consequently these people are not masters of either craft.
-- M A G I C // S U P P O R T --
Alchemist || Zodiac
Weapon Proficiency: Staves, Books
Flavor Text: Those that control the primeval forces of the world. With their skills they are able to command the elements and bend them to their will.
Zodiac: This class focuses on the four main elements that make up the World. They are able to bend these great forces to their will. They can move mountains, sink ships, call a storm, and cover the world with ash and smoke.
Alchemist: This class focuses on the more lesser known elements of the world, being the able to masterfully control lightning that shoots from the heavens, rain hail down a desert landscape, and to bend steel.
Medic || Monk
Weapon Proficiency: Staves, Fists
Flavor Text: The healers, those who've seen the brutality of war, and instead of choosing to end lives, they chose to save them.
Medic: The class that specializes in healing, able to mend even the most fatal of wounds. They have an array of medicines and herbs at their disposal, and are able to tell whether an herb or potion has been poisoned. Despite not having any combat skills, their healing magic would be very effective against the undead.
Monk: Blessed by their gods, the power to heal and to hurt. This class is well known for their divine fists that can break bones, and yet also carry the hands that can heal them. They do not master the art of healing, but are very capable of healing most minor wounds.
Troubadour || Hexer
Weapon Proficiency: Staves, Books
Flavor Text: These types of casters focus of support magic, either through the use of boosts to allies or to decrease the power of their foes. Both types of casters have a weak offense and are mainly there to provide support.
Troubadours: Focus mainly on Boosts towards allies. Using light magic they weave mystic words or runes into their target to reinvigorate them and to provide extra power. These types of casters are also known to be slightly adept with simple weaponry when the need arises.
Hexers: This caster chooses to lower the enemy's strength, disable opponents, and to illicit curses at their victims. Utilizing a dark magic they call forth misfortune and suffering to those who stand in their way.
-- M E L E E --
Landsknecht || Gladiator
Weapon Proficiency/s: Swords, Axes, Spears, Clubs
Flavor Text: The foot-soldier, the knight, the guard. These classes deal with close combat fighting, and often use weapons of their choosing.
Landsknecht: The trained soldier. This class deals with people who have been trained to fight, either under the tutelage of a knight or in an academy. Their main form of combat involves precise movements and calculated strikes at the enemy. Their favored weapons are often the sword or a spear. While it is possible to have another favored weapons, it's very rare.
Gladiator: The brute of the arena. This class deals with those who took the way of the soldier through experience. This class had no time to study the ways and methods of finer forms of combat, and instead chooses to hit fast and hard. Either they learned it in the slums, amongst the criminals, or amongst the monsters. It does not matter to them, so long as the know how to carry their weapon and hit their target. Their favored weapons are as simple as the techniques they use, the Axe or the Club. As with their counterparts, it is possible to have other weapons, but it is a rare occurrence.
Protector || Hoplite
Weapon Proficiency/s: Swords, Shields
Flavor Text: Well, these are your tanks. Enough said to be honest.
Hoplite: They have a wider range of attacks, but they can't heal effectively. In effect, the Hoplite tends to deal more damage than its counterpart, but xas effectively.
Protector: They focus on healing and defence. Their attacks are lower compared to the Hoplite and are more focused on a specific range of attack and movement.
Ronin || Ninja
Weapon Proficiency/s: Katanas, Knives
Flavor Text: These classes focuses on speed and dexterity. In exchange for strength they make up with a flurry of attacks unseen by the enemy.
Ninjas: Proficient in Knife wielding since their skills have bonuses for that. They're mediocre with Katanas, so it's not recommended. They are faster than their counterparts, able to create shadow clones to confuse the enemy.
Ronins: They are ridiculously powerful but very fragile, so a Protector or Medic would be handy to have around this class. They are proficient in Katana wielding.
-- R A N G E D --
Survivalist || Arbalist
Weapon Proficiency/s: Long Bow, Short Bow
Flavor Text: The archers, these classes focus on the bow and arrow as their weaponry.
Survivalists: This class is usually reserved for the hunters and those attuned with the wild. They understand the lay of the land and can use that to their advantage. Light-footed and quick witted, their skills in the wild are as sharp as the arrows they draw. The recommended bow for people under this class would be the Short Bow.
Arbalist: This class focuses on the war aspect of the bow and arrow. They understand the importance of the speed of the draw rather than accuracy. They are steady and powerful, able to take down thousands in a few minutes. Their arrows often travel long distances in order to ensure victory before they reach their person. The Long Bow is the recommended weapon for these wielders.
Gunner || Buccaneer
Weapon Proficiency/s: Guns, Rapiers
Flavor Text: These classes take chance out of the equation. With their guns and explosives they are flashy and volatile.
Gunner: Gunners are masters of the gun. Their draws are quick and their aim steady. Some gunners prefer a small pistol, easily concealed and light to carry, while others prefer a rifle that carries power, literally and figuratively.
Buccaneer: This class are masters of the seas. They know and understand the danger of the sea and are able to command a vessel through its rough waters. Their guns are usually pistols due to its lightweight nature. Some can also choose to carry a Rapier with them, consequently these people are not masters of either craft.
-- M A G I C // S U P P O R T --
Alchemist || Zodiac
Weapon Proficiency: Staves, Books
Flavor Text: Those that control the primeval forces of the world. With their skills they are able to command the elements and bend them to their will.
Zodiac: This class focuses on the four main elements that make up the World. They are able to bend these great forces to their will. They can move mountains, sink ships, call a storm, and cover the world with ash and smoke.
Alchemist: This class focuses on the more lesser known elements of the world, being the able to masterfully control lightning that shoots from the heavens, rain hail down a desert landscape, and to bend steel.
Medic || Monk
Weapon Proficiency: Staves, Fists
Flavor Text: The healers, those who've seen the brutality of war, and instead of choosing to end lives, they chose to save them.
Medic: The class that specializes in healing, able to mend even the most fatal of wounds. They have an array of medicines and herbs at their disposal, and are able to tell whether an herb or potion has been poisoned. Despite not having any combat skills, their healing magic would be very effective against the undead.
Monk: Blessed by their gods, the power to heal and to hurt. This class is well known for their divine fists that can break bones, and yet also carry the hands that can heal them. They do not master the art of healing, but are very capable of healing most minor wounds.
Troubadour || Hexer
Weapon Proficiency: Staves, Books
Flavor Text: These types of casters focus of support magic, either through the use of boosts to allies or to decrease the power of their foes. Both types of casters have a weak offense and are mainly there to provide support.
Troubadours: Focus mainly on Boosts towards allies. Using light magic they weave mystic words or runes into their target to reinvigorate them and to provide extra power. These types of casters are also known to be slightly adept with simple weaponry when the need arises.
Hexers: This caster chooses to lower the enemy's strength, disable opponents, and to illicit curses at their victims. Utilizing a dark magic they call forth misfortune and suffering to those who stand in their way.